gl-0.8.0: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Ext.ARB.VertexAttrib64bit

Contents

Synopsis

Extension Support

gl_ARB_vertex_attrib_64bit :: Bool #

Checks that the GL_ARB_vertex_attrib_64bit extension is available.

GL_ARB_vertex_attrib_64bit

glGetVertexAttribLdv :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m () #

Usage: glGetVertexAttribLdv index pname params

The length of params should be COMPSIZE(pname).

glVertexAttribL1d :: MonadIO m => GLuint -> GLdouble -> m () #

Usage: glVertexAttribL1d index x

glVertexAttribL1dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () #

Usage: glVertexAttribL1dv index v

The length of v should be 1.

glVertexAttribL2d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m () #

Usage: glVertexAttribL2d index x y

glVertexAttribL2dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () #

Usage: glVertexAttribL2dv index v

The length of v should be 2.

glVertexAttribL3d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m () #

Usage: glVertexAttribL3d index x y z

glVertexAttribL3dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () #

Usage: glVertexAttribL3dv index v

The length of v should be 3.

glVertexAttribL4d :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m () #

Usage: glVertexAttribL4d index x y z w

glVertexAttribL4dv :: MonadIO m => GLuint -> Ptr GLdouble -> m () #

Usage: glVertexAttribL4dv index v

The length of v should be 4.

glVertexAttribLPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m () #

Usage: glVertexAttribLPointer index size type stride pointer

The length of pointer should be size.

pattern GL_DOUBLE_MAT2 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT2x3 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT2x4 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT3 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT3x2 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT3x4 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT4 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT4x2 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_MAT4x3 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_VEC2 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_VEC3 :: forall a. (Num a, Eq a) => a #

pattern GL_DOUBLE_VEC4 :: forall a. (Num a, Eq a) => a #

pattern GL_RGB32I :: forall a. (Num a, Eq a) => a #